[MPlayer-G2-dev] Re: G2 CLI/GUI
Balatoni Denes
pnis at coder.hu
Tue May 13 09:36:59 CEST 2003
Hi!
> runtime loadable plugins aren't a no-no, they are even possible in g1!
> (afair it's --enable-dynamic-plugins or so)
> it's a bit limited, as you cannot export gloabls and set them using the
> config parser, but for most codecs/filters it's ok.
>
> Rich said that loading all available plugins at startup to see they are
> there, is nonsense, and i agree.
understood and agreed.
> btw, about your problem, wiht slow patch accepting:
> if a patch is good (== well made, clean etc), it will be accepted faster.
> remember how messy yoru first demuxer patch was, and how teh final
> (accepted/commited) one looks like. if we commit yoru first version, it
> would still be that messy unstable buggy code in cvs, in long term
> resulting bad code quality.
Ok, the first version of that patch wasn't exactly short and to the point.
This is all good, but I can imagine contributors (me eg. :) ) who make a
plugin that works most of the time, but sometimes it breaks , but they don't
have time or something so for that moment they don't care about the
bugs/problems.
In other words imho if g2 will be stable as a rock is very good, and the
possibility to have unstable experimental but usefull plugins to it is also
good. I believe we agree on this anyhow.
best regards
Denes
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