[MPlayer-users] geometery problems on rotated nvidia screen

David Stevenson david at avoncliff.com
Mon Nov 13 22:25:33 CET 2006


Reimar Döffinger wrote:
> Hello,
> On Mon, Nov 13, 2006 at 07:44:26PM +0000, David Stevenson wrote:
> 
>>with vo=gl2
> 
> 
> Please do not use gl2, use gl instead. gl2 is mostly abandoned, at least
> for now. gl:yuv=2 might be helpful to get more speed, too.
> 
> 
>>no dsize       image is 1400x490  @ 0:750
>>dsize 500:500  image is 1000x760 @ 180:580
>>dsize 768:1360 image is 770x760 @ 400:600
> 
> 
> I think this is because X stupidly reports the non-rotated resolution as
> screen resolution while the window position are in rotated coordinates.
> Try overriding with -screenw and -screenh. Also make sure -monitoraspect
> or -monitorpixelaspect are set right.

Yes it feels very much like some values, but not all, are used not rotated.
> 
>>What I would like is full screen with top left @ 0:0.
> 
> 
> I think fullscreen is always centered currently. You could try to use
> something like -vf expand=::0:0::768/1360
> 
> Greetings,
> Reimar Döffinger


I think a combination of screenw screenh and monitoraspect has fixed it. 
I do not have the target system here, but on my desktop I now have 
control and full screen.

Thank you both, excellent service 8-)

David



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