[FFmpeg-devel] [PATCH] Re: new command-line option for ffplay

Alexei Svitkine alexei.svitkine
Sun Jul 4 18:46:32 CEST 2010


Thanks!

On Sun, Jul 4, 2010 at 8:45 AM, Stefano Sabatini
<stefano.sabatini-lala at poste.it> wrote:
> On date Sunday 2010-07-04 01:02:23 +0200, Michael Niedermayer encoded:
>> On Sat, Jul 03, 2010 at 10:40:44PM +0200, Stefano Sabatini wrote:
>> > On date Thursday 2010-06-24 23:01:43 -0400, Alexei Svitkine encoded:
>> > > > I have no strong opinion on the feature and I'll leave Michael to
>> > > > decide. One question comes to mind, won't be the possiblity to execute
>> > > > all the ffplay commands be a bonus rather than an issue in your
>> > > > particular scenario?
>> > >
>> > > Not really. I want any input to skip the cutscene - i.e. so players
>> > > can hit space (the biggest key on the keyboard, so easiest to hit) to
>> > > skip it - by default anyway. We'll probably allow the users to tweak
>> > > the ffplay invocation command via an .ini file, if they wish, though.
>> > >
> [...]
>> > > Updated patch is attached.
>> > Apart that the change is possibly useful in such scenarios and it has
>> > small impact on the code, so I'm in favor of this patch.
>> >
>> > Michael?
>>
>> if you consider this usefull iam not against but iam also not sure what this
>> is good for
>
> I believe it may be useful when ffplay is used as external helper
> application like in this scenario (a videogame calling ffplay to play
> some cutscene), so patch applied.
>
> Regards.
> --
> FFmpeg = Forgiving & Friendly Muttering Peaceless Emblematic God
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