[FFmpeg-devel] [PATCH 3/3] lavfi: add haldclut filter.

Stefano Sabatini stefasab at gmail.com
Sun May 26 22:28:34 CEST 2013


On date Saturday 2013-05-25 17:10:57 +0200, Clément Bœsch encoded:
> TODO: minor bump
> ---
>  Changelog                |   1 +
>  doc/filters.texi         |  43 +++++++++
>  libavfilter/Makefile     |   1 +
>  libavfilter/allfilters.c |   1 +
>  libavfilter/vf_lut3d.c   | 231 ++++++++++++++++++++++++++++++++++++++++++++---
>  5 files changed, 263 insertions(+), 14 deletions(-)
> 
> diff --git a/Changelog b/Changelog
> index f42e5e3..e3d6ff6 100644
> --- a/Changelog
> +++ b/Changelog
> @@ -55,6 +55,7 @@ version <next>:
>  - 3D LUT filter (lut3d)
>  - SMPTE 302M audio encoder
>  - support for slice multithreading in libavfilter
> +- Hald CLUT support (generation and filtering)
>  
>  
>  version 1.2:
> diff --git a/doc/filters.texi b/doc/filters.texi
> index 1dadba4..b66f127 100644
> --- a/doc/filters.texi
> +++ b/doc/filters.texi
> @@ -4170,6 +4170,41 @@ gradfun=radius=8
>  
>  @end itemize
>  
> + at section haldclut
> +
> +Apply a Hald CLUT to a video stream.
> +
> +First input is the Hald CLUT, and second one is the video stream. The Hald CLUT
> +input can be a simple picture or a complete video stream.
> +
> +The filter accepts the following options:
> +
> + at table @option
> + at item shortest
> +Force termination when the shortest input terminates. Default is @code{0}.

> + at item repeatlast
> +Continue applying the last CLUT after the end of the stream. Default is @code{1}.

What happens otherwise?

> + at end table
> +
> + at code{haldclut} also has the same interpolation options as @ref{lut3d} (both
> +filters share the same internals).
> +
> + at subsection Workflow example
> +
> +Generate an identity Hald CLUT stream altered with various effects:
> + at example
> +ffmpeg -f lavfi -i @ref{haldclutsrc}=8 -vf "hue=H=2*PI*t:s=sin(2*PI*t)+1, curves=cross_process" -t 10 -c:v ffv1 clut.nut
> + at end example
> +
> +Then use it with @code{haldclut} to apply it on some random stream:
> + at example
> +ffmpeg -f lavfi -i mandelbrot -i clut.nut -filter_complex '[0][1] haldclut' -t 20 mandelclut.mkv
> + at end example
> +
> +The Hald CLUT will be applied to the 10 first seconds (duration of
> + at file{clut.nut}), then the latest picture of that CLUT stream will be applied
> +to the remaining frames of the @code{mandelbrot} stream.
> +
>  @section hflip
>  
>  Flip the input video horizontally.
> @@ -4596,6 +4631,7 @@ kerndeint=map=1
>  @end example
>  @end itemize
>  
> + at anchor{lut3d}
>  @section lut3d
>  
>  Apply a 3D LUT to an input video.
> @@ -7394,6 +7430,13 @@ ffplay -f lavfi life=s=300x200:mold=10:r=60:ratio=0.1:death_color=#C83232:life_c
>  @end example
>  @end itemize
>  
> + at anchor{color}
> + at anchor{haldclutsrc}
> + at anchor{nullsrc}
> + at anchor{rgbtestsrc}
> + at anchor{smptebars}
> + at anchor{smptehdbars}
> + at anchor{testsrc}
>  @section color, haldclutsrc, nullsrc, rgbtestsrc, smptebars, smptehdbars, testsrc
>  
>  The @code{color} source provides an uniformly colored input.
> diff --git a/libavfilter/Makefile b/libavfilter/Makefile
> index 9682cba..4ee28bf 100644
> --- a/libavfilter/Makefile
> +++ b/libavfilter/Makefile
> @@ -135,6 +135,7 @@ OBJS-$(CONFIG_FPS_FILTER)                    += vf_fps.o
>  OBJS-$(CONFIG_FREI0R_FILTER)                 += vf_frei0r.o
>  OBJS-$(CONFIG_GEQ_FILTER)                    += vf_geq.o
>  OBJS-$(CONFIG_GRADFUN_FILTER)                += vf_gradfun.o
> +OBJS-$(CONFIG_HALDCLUT_FILTER)               += vf_lut3d.o dualinput.o
>  OBJS-$(CONFIG_HFLIP_FILTER)                  += vf_hflip.o
>  OBJS-$(CONFIG_HISTEQ_FILTER)                 += vf_histeq.o
>  OBJS-$(CONFIG_HISTOGRAM_FILTER)              += vf_histogram.o
> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
> index 075ecca..58bffc7 100644
> --- a/libavfilter/allfilters.c
> +++ b/libavfilter/allfilters.c
> @@ -133,6 +133,7 @@ void avfilter_register_all(void)
>      REGISTER_FILTER(FREI0R,         frei0r,         vf);
>      REGISTER_FILTER(GEQ,            geq,            vf);
>      REGISTER_FILTER(GRADFUN,        gradfun,        vf);
> +    REGISTER_FILTER(HALDCLUT,       haldclut,       vf);
>      REGISTER_FILTER(HFLIP,          hflip,          vf);
>      REGISTER_FILTER(HISTEQ,         histeq,         vf);
>      REGISTER_FILTER(HISTOGRAM,      histogram,      vf);
> diff --git a/libavfilter/vf_lut3d.c b/libavfilter/vf_lut3d.c
> index 21206ca..71eb094 100644
> --- a/libavfilter/vf_lut3d.c
> +++ b/libavfilter/vf_lut3d.c
> @@ -31,6 +31,7 @@
>  #include "libavutil/avstring.h"
>  #include "avfilter.h"
>  #include "drawutils.h"
> +#include "dualinput.h"
>  #include "formats.h"
>  #include "internal.h"
>  #include "video.h"
> @@ -51,7 +52,9 @@ struct rgbvec {
>      float r, g, b;
>  };
>  
> -#define MAX_LEVEL 36
> +/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
> + * of 512x512 (64x64x64) */
> +#define MAX_LEVEL 64
>  
>  typedef struct LUT3DContext {
>      const AVClass *class;
> @@ -64,20 +67,22 @@ typedef struct LUT3DContext {
>      struct rgbvec (*interp_16)(const struct LUT3DContext*, uint16_t, uint16_t, uint16_t);
>      struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
>      int lutsize;
> +#if CONFIG_HALDCLUT_FILTER
> +    uint8_t clut_rgba_map[4];
> +    int clut_step;
> +    int clut_is16bit;
> +    FFDualInputContext dinput;
> +#endif
>  } LUT3DContext;
>  
>  #define OFFSET(x) offsetof(LUT3DContext, x)
>  #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
> -static const AVOption lut3d_options[] = {
> -    { "file",   "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
> -    { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" },
> -        { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" },
> -        { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" },
> -        { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" },
> +#define COMMON_OPTIONS \
> +    { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" }, \
> +        { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
> +        { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
> +        { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
>      { NULL }
> -};
> -
> -AVFILTER_DEFINE_CLASS(lut3d);
>  
>  static inline float lerpf(float v0, float v1, float f)
>  {
> @@ -394,7 +399,9 @@ static void set_identity_matrix(LUT3DContext *lut3d, int size)
>      }
>  }
>  
> -static av_cold int init(AVFilterContext *ctx)
> +#if CONFIG_LUT3D_FILTER
> +/* TODO: move to the CONFIG_LUT3D_FILTER definition scope at the bottom */
> +static av_cold int lut3d_init(AVFilterContext *ctx)
>  {
>      int ret;
>      FILE *f;
> @@ -444,6 +451,7 @@ end:
>      fclose(f);
>      return ret;
>  }
> +#endif
>  
>  static int query_formats(AVFilterContext *ctx)
>  {
> @@ -513,7 +521,7 @@ static int config_input(AVFilterLink *inlink)
>      }                                                                                               \
>  } while (0)
>  
> -static int filter_frame(AVFilterLink *inlink, AVFrame *in)

> +static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
>  {
>      int x, y, direct = 0;
>      AVFilterContext *ctx = inlink->dst;
> @@ -533,7 +541,7 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
>          out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
>          if (!out) {
>              av_frame_free(&in);
> -            return AVERROR(ENOMEM);
> +            return NULL;
>          }
>          av_frame_copy_props(out, in);
>      }

Nit: you could do:
static int apply_lut(AVFilterLink *inlink, AVFrame **out, AVFrame *in)
...

> @@ -544,9 +552,26 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
>      if (!direct)
>          av_frame_free(&in);
>  
> +    return out;
> +}
> +
> +static int filter_frame(AVFilterLink *inlink, AVFrame *in)
> +{
> +    AVFilterLink *outlink = inlink->dst->outputs[0];

> +    AVFrame *out = apply_lut(inlink, in);
> +    if (!out)
> +        return AVERROR(ENOMEM);

and do:
if ((ret = apply_lut(inlink, &out, in)) < 0)
    return ret;

>      return ff_filter_frame(outlink, out);
>  }
>  
> +#if CONFIG_LUT3D_FILTER
> +static const AVOption lut3d_options[] = {
> +    { "file",   "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
> +    COMMON_OPTIONS
> +};
> +
> +AVFILTER_DEFINE_CLASS(lut3d);
> +
>  static const AVFilterPad lut3d_inputs[] = {
>      {
>          .name         = "default",
> @@ -569,10 +594,188 @@ AVFilter avfilter_vf_lut3d = {
>      .name          = "lut3d",
>      .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
>      .priv_size     = sizeof(LUT3DContext),
> -    .init          = init,
> +    .init          = lut3d_init,
>      .query_formats = query_formats,
>      .inputs        = lut3d_inputs,
>      .outputs       = lut3d_outputs,
>      .priv_class    = &lut3d_class,
>      .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
>  };
> +#endif
> +
> +#if CONFIG_HALDCLUT_FILTER
> +
> +static void update_clut(LUT3DContext *lut3d, const AVFrame *frame)
> +{
> +    const uint8_t *data = frame->data[0];
> +    const int linesize  = frame->linesize[0];
> +    const int w = frame->width;
> +    const int step = lut3d->clut_step;
> +    const uint8_t *rgba_map = lut3d->clut_rgba_map;
> +    const int level = lut3d->lutsize;
> +
> +#define LOAD_CLUT(nbits) do {                                           \
> +    int i, j, k, x = 0, y = 0;                                          \
> +                                                                        \
> +    for (k = 0; k < level; k++) {                                       \
> +        for (j = 0; j < level; j++) {                                   \
> +            for (i = 0; i < level; i++) {                               \
> +                const uint##nbits##_t *src = (const uint##nbits##_t *)  \
> +                    (data + y*linesize + x*step);                       \
> +                struct rgbvec *vec = &lut3d->lut[k][j][i];              \
> +                vec->r = src[rgba_map[0]] / (float)((1<<(nbits)) - 1);  \
> +                vec->g = src[rgba_map[1]] / (float)((1<<(nbits)) - 1);  \
> +                vec->b = src[rgba_map[2]] / (float)((1<<(nbits)) - 1);  \
> +                if (++x == w) {                                         \
> +                    x = 0;                                              \
> +                    y++;                                                \
> +                }                                                       \
> +            }                                                           \
> +        }                                                               \
> +    }                                                                   \
> +} while (0)
> +
> +    if (!lut3d->clut_is16bit) LOAD_CLUT(8);
> +    else                      LOAD_CLUT(16);
> +}
> +
> +

> +static int config_output(AVFilterLink *outlink)
> +{
> +    AVFilterContext *ctx = outlink->src;
> +
> +    outlink->w = ctx->inputs[0]->w;
> +    outlink->h = ctx->inputs[0]->h;
> +    outlink->time_base = ctx->inputs[0]->time_base;
> +    return 0;
> +}

Is this even required?

> +
> +static int filter_frame_main(AVFilterLink *inlink, AVFrame *inpicref)
> +{
> +    LUT3DContext *s = inlink->dst->priv;
> +    return ff_dualinput_filter_frame_main(&s->dinput, inlink, inpicref);
> +}
> +
> +static int filter_frame_clut(AVFilterLink *inlink, AVFrame *inpicref)
> +{
> +    LUT3DContext *s = inlink->dst->priv;
> +    return ff_dualinput_filter_frame_second(&s->dinput, inlink, inpicref);
> +}
> +
> +static int request_frame(AVFilterLink *outlink)
> +{
> +    LUT3DContext *s = outlink->src->priv;
> +    return ff_dualinput_request_frame(&s->dinput, outlink);
> +}
> +
> +static int config_clut(AVFilterLink *inlink)
> +{
> +    int size, level;
> +    AVFilterContext *ctx = inlink->dst;
> +    LUT3DContext *lut3d = ctx->priv;
> +    const int w = inlink->w;
> +    const int h = inlink->h;
> +    const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
> +
> +    lut3d->clut_is16bit = 0;
> +    switch (inlink->format) {
> +    case AV_PIX_FMT_RGB48:
> +    case AV_PIX_FMT_BGR48:
> +    case AV_PIX_FMT_RGBA64:
> +    case AV_PIX_FMT_BGRA64:
> +        lut3d->clut_is16bit = 1;
> +    }
> +
> +    lut3d->clut_step = av_get_padded_bits_per_pixel(desc) >> 3;
> +    ff_fill_rgba_map(lut3d->clut_rgba_map, inlink->format);
> +
> +    if (w != h) {
> +        av_log(ctx, AV_LOG_ERROR, "The Hald CLUT must be a squared image\n");
> +        return AVERROR(EINVAL);
> +    }
> +
> +    for (level = 1; level*level*level < w; level++);
> +    size = level*level*level;
> +    if (size != w) {
> +        av_log(ctx, AV_LOG_WARNING, "The Hald CLUT width does not match the level\n");
> +        return AVERROR_INVALIDDATA;
> +    }
> +    av_assert0(w == h && w == size);
> +    level *= level;

> +    if (level > MAX_LEVEL) {
> +        av_log(ctx, AV_LOG_ERROR, "Too large Hald CLUT\n");

Nit: you could show the max value for level

> +        return AVERROR(EINVAL);
> +    }
> +    lut3d->lutsize = level;
> +
> +    return 0;
> +}
> +
> +static AVFrame *update_apply_clut(AVFilterContext *ctx, AVFrame *main,
> +                                  const AVFrame *second)
> +{
> +    AVFilterLink *inlink = ctx->inputs[0];
> +    update_clut(ctx->priv, second);
> +    return apply_lut(inlink, main);
> +}
> +
> +static av_cold int haldclut_init(AVFilterContext *ctx)
> +{
> +    LUT3DContext *lut3d = ctx->priv;
> +    lut3d->dinput.process = update_apply_clut;
> +    return 0;
> +}
> +
> +static av_cold void haldclut_uninit(AVFilterContext *ctx)
> +{
> +    LUT3DContext *lut3d = ctx->priv;
> +    ff_dualinput_uninit(&lut3d->dinput);
> +}
> +
> +static const AVOption haldclut_options[] = {
> +    { "shortest",   "force termination when the shortest input terminates", OFFSET(dinput.shortest),   AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, FLAGS },
> +    { "repeatlast", "continue applying the last clut after eos",            OFFSET(dinput.repeatlast), AV_OPT_TYPE_INT, { .i64 = 1 }, 0, 1, FLAGS },
> +    COMMON_OPTIONS
> +};
> +
> +AVFILTER_DEFINE_CLASS(haldclut);
> +
> +static const AVFilterPad haldclut_inputs[] = {
> +    {
> +        .name         = "main",
> +        .type         = AVMEDIA_TYPE_VIDEO,

> +        .get_video_buffer = ff_null_get_video_buffer, // XXX drop

What's the problem with removing it?

[...]
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