[FFmpeg-devel] [PATCH] ffplay: Remove "&& 0" from already disabled debug code

Michael Niedermayer michael at niedermayer.cc
Fri Mar 18 11:27:57 CET 2016


Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
---
 ffplay.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/ffplay.c b/ffplay.c
index 2cfdf26..ade5159 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
 {
     Frame *vp;
 
-#if defined(DEBUG_SYNC) && 0
+#if defined(DEBUG_SYNC)
     printf("frame_type=%c pts=%0.3f\n",
            av_get_picture_type_char(src_frame->pict_type), pts);
 #endif
-- 
1.7.9.5



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