[FFmpeg-devel] [PATCH] ffplay: Remove "&& 0" from already disabled debug code
Marton Balint
cus at passwd.hu
Sat Mar 19 19:09:01 CET 2016
On Fri, 18 Mar 2016, Michael Niedermayer wrote:
> Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
> ---
> ffplay.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/ffplay.c b/ffplay.c
> index 2cfdf26..ade5159 100644
> --- a/ffplay.c
> +++ b/ffplay.c
> @@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
> {
> Frame *vp;
>
> -#if defined(DEBUG_SYNC) && 0
> +#if defined(DEBUG_SYNC)
> printf("frame_type=%c pts=%0.3f\n",
> av_get_picture_type_char(src_frame->pict_type), pts);
> #endif
> --
LGTM, thanks.
Marton
More information about the ffmpeg-devel
mailing list