[FFmpeg-devel] [PATCH] ffplay: Remove "&& 0" from already disabled debug code

Michael Niedermayer michael at niedermayer.cc
Sun Mar 20 11:22:52 CET 2016


On Sat, Mar 19, 2016 at 07:09:01PM +0100, Marton Balint wrote:
> On Fri, 18 Mar 2016, Michael Niedermayer wrote:
> 
> >Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
> >---
> >ffplay.c |    2 +-
> >1 file changed, 1 insertion(+), 1 deletion(-)
> >
> >diff --git a/ffplay.c b/ffplay.c
> >index 2cfdf26..ade5159 100644
> >--- a/ffplay.c
> >+++ b/ffplay.c
> >@@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
> >{
> >    Frame *vp;
> >
> >-#if defined(DEBUG_SYNC) && 0
> >+#if defined(DEBUG_SYNC)
> >    printf("frame_type=%c pts=%0.3f\n",
> >           av_get_picture_type_char(src_frame->pict_type), pts);
> >#endif
> >--
> 
> LGTM, thanks.

applied

thx

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Everything should be made as simple as possible, but not simpler.
-- Albert Einstein
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