[FFmpeg-devel] [PATCH v6] avcodec/v210dec: add the frame and slice threading support
Michael Niedermayer
michael at niedermayer.cc
Thu Oct 17 19:43:33 EEST 2019
On Tue, Oct 15, 2019 at 06:37:10PM +0800, lance.lmwang at gmail.com wrote:
> From: Limin Wang <lance.lmwang at gmail.com>
>
> Threading is to avoid a core cpu being occupied fully with other filters like scale,
> regarding performance, if your cpu frequency is very high, the gain is very small, but
> with more cores and fewer cpu MHz cpus, you will get more improvements.
>
> The following is my testing results of performance on two different system:
> 1, testing result with my old mac pro
> ./ffmpeg -y -i ./4k_4096_3072.mov -c:v v210 -f rawvideo -frames 10 ./1.v210
>
> ./ffmpeg -threads 1 -s 4096x3072 -stream_loop 100 -i ./1.v210 -benchmark -f null -
> frame= 1010 fps= 42 q=-0.0 Lsize=N/A time=00:00:40.40 bitrate=N/A speed=1.69x
>
> patch applied:
> ./ffmpeg -threads 4 -thread_type frame+slice -s 4096x3072 -stream_loop 100 -i ./1.v210 -benchmark -f null -
> frame= 1010 fps= 55 q=-0.0 Lsize=N/A time=00:00:40.40 bitrate=N/A speed=2.22x
>
> 2, testing result with x86 server (Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz):
> ./ffmpeg -y -i ./4k_3840_2160.ts -c:v v210 -f rawvideo -frames 50 ./2.v210
>
> ./ffmpeg -threads 1 -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> frame= 1050 fps= 80 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=3.19x
>
> patch applied:
> ./ffmpeg -threads 2 -thread_type frame+slice -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> frame= 1050 fps=111 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=4.45x
>
> ./ffmpeg -threads 4 -thread_type frame+slice -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> frame= 1050 fps=145 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=5.81x
>
> Signed-off-by: Limin Wang <lance.lmwang at gmail.com>
> ---
> libavcodec/v210dec.c | 135 ++++++++++++++++++++++++++++---------------
> libavcodec/v210dec.h | 1 +
> 2 files changed, 88 insertions(+), 48 deletions(-)
>
> diff --git a/libavcodec/v210dec.c b/libavcodec/v210dec.c
> index 5a33d8c089..91c2fe0d07 100644
> --- a/libavcodec/v210dec.c
> +++ b/libavcodec/v210dec.c
> @@ -28,6 +28,7 @@
> #include "libavutil/internal.h"
> #include "libavutil/mem.h"
> #include "libavutil/intreadwrite.h"
> +#include "thread.h"
>
> #define READ_PIXELS(a, b, c) \
> do { \
> @@ -37,6 +38,12 @@
> *c++ = (val >> 20) & 0x3FF; \
> } while (0)
>
> +typedef struct ThreadData {
> + AVFrame *frame;
> + uint8_t *buf;
> + int stride;
> +} ThreadData;
> +
> static void v210_planar_unpack_c(const uint32_t *src, uint16_t *y, uint16_t *u, uint16_t *v, int width)
> {
> uint32_t val;
> @@ -64,21 +71,90 @@ static av_cold int decode_init(AVCodecContext *avctx)
> avctx->pix_fmt = AV_PIX_FMT_YUV422P10;
> avctx->bits_per_raw_sample = 10;
>
> + s->thread_count = av_clip(avctx->thread_count, 1, avctx->height/4);
> s->aligned_input = 0;
> ff_v210dec_init(s);
>
> return 0;
> }
>
> +static int v210_decode_slice(AVCodecContext *avctx, void *arg, int jobnr, int threadnr)
> +{
> + V210DecContext *s = avctx->priv_data;
> + int h, w;
> + ThreadData *td = arg;
> + AVFrame *frame = td->frame;
> + int stride = td->stride;
> + int slice_h = avctx->height / s->thread_count;
> + int slice_m = avctx->height % s->thread_count;
> + int slice_start;
> + int slice_end;
> + uint8_t *psrc;
> + uint16_t *y, *u, *v;
> +
> + slice_start = jobnr * slice_h;
> + slice_start += FFMIN(jobnr, slice_m);
> + slice_end = slice_start + slice_h;
> + if (jobnr < slice_m)
> + slice_end ++;
I suggest to use code similar to what filters use, for example yadif
int slice_start = (height * jobnr ) / s->thread_count;
int slice_end = (height * (jobnr+1)) / s->thread_count;
This is simpler
[...]
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