[FFmpeg-devel] [PATCH v6] avcodec/v210dec: add the frame and slice threading support
Limin Wang
lance.lmwang at gmail.com
Fri Oct 18 04:05:08 EEST 2019
On Thu, Oct 17, 2019 at 06:43:33PM +0200, Michael Niedermayer wrote:
> On Tue, Oct 15, 2019 at 06:37:10PM +0800, lance.lmwang at gmail.com wrote:
> > From: Limin Wang <lance.lmwang at gmail.com>
> >
> > Threading is to avoid a core cpu being occupied fully with other filters like scale,
> > regarding performance, if your cpu frequency is very high, the gain is very small, but
> > with more cores and fewer cpu MHz cpus, you will get more improvements.
> >
> > The following is my testing results of performance on two different system:
> > 1, testing result with my old mac pro
> > ./ffmpeg -y -i ./4k_4096_3072.mov -c:v v210 -f rawvideo -frames 10 ./1.v210
> >
> > ./ffmpeg -threads 1 -s 4096x3072 -stream_loop 100 -i ./1.v210 -benchmark -f null -
> > frame= 1010 fps= 42 q=-0.0 Lsize=N/A time=00:00:40.40 bitrate=N/A speed=1.69x
> >
> > patch applied:
> > ./ffmpeg -threads 4 -thread_type frame+slice -s 4096x3072 -stream_loop 100 -i ./1.v210 -benchmark -f null -
> > frame= 1010 fps= 55 q=-0.0 Lsize=N/A time=00:00:40.40 bitrate=N/A speed=2.22x
> >
> > 2, testing result with x86 server (Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz):
> > ./ffmpeg -y -i ./4k_3840_2160.ts -c:v v210 -f rawvideo -frames 50 ./2.v210
> >
> > ./ffmpeg -threads 1 -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> > frame= 1050 fps= 80 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=3.19x
> >
> > patch applied:
> > ./ffmpeg -threads 2 -thread_type frame+slice -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> > frame= 1050 fps=111 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=4.45x
> >
> > ./ffmpeg -threads 4 -thread_type frame+slice -s 3840x2160 -stream_loop 20 -i ./2.v210 -benchmark -f null -
> > frame= 1050 fps=145 q=-0.0 Lsize=N/A time=00:00:42.00 bitrate=N/A speed=5.81x
> >
> > Signed-off-by: Limin Wang <lance.lmwang at gmail.com>
> > ---
> > libavcodec/v210dec.c | 135 ++++++++++++++++++++++++++++---------------
> > libavcodec/v210dec.h | 1 +
> > 2 files changed, 88 insertions(+), 48 deletions(-)
> >
> > diff --git a/libavcodec/v210dec.c b/libavcodec/v210dec.c
> > index 5a33d8c089..91c2fe0d07 100644
> > --- a/libavcodec/v210dec.c
> > +++ b/libavcodec/v210dec.c
> > @@ -28,6 +28,7 @@
> > #include "libavutil/internal.h"
> > #include "libavutil/mem.h"
> > #include "libavutil/intreadwrite.h"
> > +#include "thread.h"
> >
> > #define READ_PIXELS(a, b, c) \
> > do { \
> > @@ -37,6 +38,12 @@
> > *c++ = (val >> 20) & 0x3FF; \
> > } while (0)
> >
> > +typedef struct ThreadData {
> > + AVFrame *frame;
> > + uint8_t *buf;
> > + int stride;
> > +} ThreadData;
> > +
> > static void v210_planar_unpack_c(const uint32_t *src, uint16_t *y, uint16_t *u, uint16_t *v, int width)
> > {
> > uint32_t val;
> > @@ -64,21 +71,90 @@ static av_cold int decode_init(AVCodecContext *avctx)
> > avctx->pix_fmt = AV_PIX_FMT_YUV422P10;
> > avctx->bits_per_raw_sample = 10;
> >
> > + s->thread_count = av_clip(avctx->thread_count, 1, avctx->height/4);
> > s->aligned_input = 0;
> > ff_v210dec_init(s);
> >
> > return 0;
> > }
> >
> > +static int v210_decode_slice(AVCodecContext *avctx, void *arg, int jobnr, int threadnr)
> > +{
> > + V210DecContext *s = avctx->priv_data;
> > + int h, w;
> > + ThreadData *td = arg;
> > + AVFrame *frame = td->frame;
> > + int stride = td->stride;
> > + int slice_h = avctx->height / s->thread_count;
> > + int slice_m = avctx->height % s->thread_count;
> > + int slice_start;
> > + int slice_end;
> > + uint8_t *psrc;
> > + uint16_t *y, *u, *v;
> > +
> > + slice_start = jobnr * slice_h;
> > + slice_start += FFMIN(jobnr, slice_m);
> > + slice_end = slice_start + slice_h;
> > + if (jobnr < slice_m)
> > + slice_end ++;
>
> I suggest to use code similar to what filters use, for example yadif
> int slice_start = (height * jobnr ) / s->thread_count;
> int slice_end = (height * (jobnr+1)) / s->thread_count;
>
> This is simpler
Yes, it's more simple, I'll update with that.
>
> [...]
> --
> Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
>
> Whats the most studid thing your enemy could do ? Blow himself up
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> freedom because your enemy blew himself up.
>
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