[FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: remove an unused function

Martin Storsjö martin at martin.st
Thu Dec 21 13:54:36 EET 2023


On Thu, 21 Dec 2023, Tong Wu wrote:

> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
> libavutil/hwcontext_d3d12va.c | 9 ---------
> 1 file changed, 9 deletions(-)
>
> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
> index 1600d94cb0..4995518dbd 100644
> --- a/libavutil/hwcontext_d3d12va.c
> +++ b/libavutil/hwcontext_d3d12va.c
> @@ -71,15 +71,6 @@ static void d3d12va_default_unlock(void *ctx)
>     ReleaseMutex(ctx);
> }
>
> -DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt)
> -{
> -    switch (pix_fmt) {
> -    case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12;
> -    case AV_PIX_FMT_P010:return DXGI_FORMAT_P010;
> -    default:             return DXGI_FORMAT_UNKNOWN;
> -    }
> -}
> -
> static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
> {
>     uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
> -- 
> 2.41.0.windows.1

LGTM, thanks.

It might be good to mention that it was lacking a public declaration, 
which caused builds with -Werror=missing-prototypes to fail, and the 
reason why it was left behind and not needed.

// Martin



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