[FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: remove an unused function

Wu, Tong1 tong1.wu at intel.com
Thu Dec 21 14:25:52 EET 2023


>
>On Thu, 21 Dec 2023, Tong Wu wrote:
>
>> Signed-off-by: Tong Wu <tong1.wu at intel.com>
>> ---
>> libavutil/hwcontext_d3d12va.c | 9 ---------
>> 1 file changed, 9 deletions(-)
>>
>> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
>> index 1600d94cb0..4995518dbd 100644
>> --- a/libavutil/hwcontext_d3d12va.c
>> +++ b/libavutil/hwcontext_d3d12va.c
>> @@ -71,15 +71,6 @@ static void d3d12va_default_unlock(void *ctx)
>>     ReleaseMutex(ctx);
>> }
>>
>> -DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat
>pix_fmt)
>> -{
>> -    switch (pix_fmt) {
>> -    case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12;
>> -    case AV_PIX_FMT_P010:return DXGI_FORMAT_P010;
>> -    default:             return DXGI_FORMAT_UNKNOWN;
>> -    }
>> -}
>> -
>> static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
>> {
>>     uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx-
>>fence);
>> --
>> 2.41.0.windows.1
>
>LGTM, thanks.
>
>It might be good to mention that it was lacking a public declaration,
>which caused builds with -Werror=missing-prototypes to fail, and the
>reason why it was left behind and not needed.
>
>// Martin

Thanks, updated it.



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