[FFmpeg-devel] [PATCH 55/97] Vulkan patchset part 2 - hwcontext rewrite and filtering

Anton Khirnov anton at khirnov.net
Thu May 11 19:29:58 EEST 2023


Quoting Lynne (2023-04-24 17:56:38)
> From 786a7d08bc90a88f77057fc31d0943dcb91e4558 Mon Sep 17 00:00:00 2001
> From: Lynne <dev at lynne.ee>
> Date: Thu, 22 Dec 2022 17:37:51 +0100
> Subject: [PATCH 53/97] vulkan: add support for retrieving queue, query and
>  video properties
> 
> ---
>  libavutil/vulkan.c           | 87 ++++++++++++++++++++++++++++++------
>  libavutil/vulkan.h           | 14 ++++--
>  libavutil/vulkan_functions.h |  1 +
>  3 files changed, 85 insertions(+), 17 deletions(-)
> 
> diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
> index de0c300c0e..d045ff83c1 100644
> --- a/libavutil/vulkan.c
> +++ b/libavutil/vulkan.c
> @@ -108,8 +108,9 @@ const char *ff_vk_ret2str(VkResult res)
>  #undef CASE
>  }
>  
> -void ff_vk_load_props(FFVulkanContext *s)
> +int ff_vk_load_props(FFVulkanContext *s)
>  {
> +    uint32_t qc = 0;
>      FFVulkanFunctions *vk = &s->vkfn;
>  
>      s->driver_props = (VkPhysicalDeviceDriverProperties) {
> @@ -120,8 +121,48 @@ void ff_vk_load_props(FFVulkanContext *s)
>          .pNext = &s->driver_props,
>      };
>  
> +
>      vk->GetPhysicalDeviceProperties2(s->hwctx->phys_dev, &s->props);
>      vk->GetPhysicalDeviceMemoryProperties(s->hwctx->phys_dev, &s->mprops);
> +    vk->GetPhysicalDeviceQueueFamilyProperties2(s->hwctx->phys_dev, &qc, s->qf_props);
> +
> +    if (s->qf_props)
> +        return 0;
> +
> +    s->qf_props = av_mallocz(sizeof(*s->qf_props)*qc);

av_calloc()

Also, wouldn't it be better to allocate a single array of
{ qf_props; query_props; video_props; }

> diff --git a/libavutil/vulkan.h b/libavutil/vulkan.h
> index 4bd1c9fc00..4c38dbc2e6 100644
> --- a/libavutil/vulkan.h
> +++ b/libavutil/vulkan.h
> @@ -216,6 +216,9 @@ typedef struct FFVulkanContext {
>      VkPhysicalDeviceProperties2 props;
>      VkPhysicalDeviceDriverProperties driver_props;
>      VkPhysicalDeviceMemoryProperties mprops;
> +    VkQueueFamilyQueryResultStatusPropertiesKHR *query_props;
> +    VkQueueFamilyVideoPropertiesKHR *video_props;
> +    VkQueueFamilyProperties2 *qf_props;

How does the user of these know how many elements are in each array?

-- 
Anton Khirnov


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