[FFmpeg-devel] [PATCH 55/97] Vulkan patchset part 2 - hwcontext rewrite and filtering
Lynne
dev at lynne.ee
Thu May 11 21:13:29 EEST 2023
May 11, 2023, 18:30 by anton at khirnov.net:
> Quoting Lynne (2023-04-24 17:56:38)
>
>> From 786a7d08bc90a88f77057fc31d0943dcb91e4558 Mon Sep 17 00:00:00 2001
>> From: Lynne <dev at lynne.ee>
>> Date: Thu, 22 Dec 2022 17:37:51 +0100
>> Subject: [PATCH 53/97] vulkan: add support for retrieving queue, query and
>> video properties
>>
>> ---
>> libavutil/vulkan.c | 87 ++++++++++++++++++++++++++++++------
>> libavutil/vulkan.h | 14 ++++--
>> libavutil/vulkan_functions.h | 1 +
>> 3 files changed, 85 insertions(+), 17 deletions(-)
>>
>> diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
>> index de0c300c0e..d045ff83c1 100644
>> --- a/libavutil/vulkan.c
>> +++ b/libavutil/vulkan.c
>> @@ -108,8 +108,9 @@ const char *ff_vk_ret2str(VkResult res)
>> #undef CASE
>> }
>>
>> -void ff_vk_load_props(FFVulkanContext *s)
>> +int ff_vk_load_props(FFVulkanContext *s)
>> {
>> + uint32_t qc = 0;
>> FFVulkanFunctions *vk = &s->vkfn;
>>
>> s->driver_props = (VkPhysicalDeviceDriverProperties) {
>> @@ -120,8 +121,48 @@ void ff_vk_load_props(FFVulkanContext *s)
>> .pNext = &s->driver_props,
>> };
>>
>> +
>> vk->GetPhysicalDeviceProperties2(s->hwctx->phys_dev, &s->props);
>> vk->GetPhysicalDeviceMemoryProperties(s->hwctx->phys_dev, &s->mprops);
>> + vk->GetPhysicalDeviceQueueFamilyProperties2(s->hwctx->phys_dev, &qc, s->qf_props);
>> +
>> + if (s->qf_props)
>> + return 0;
>> +
>> + s->qf_props = av_mallocz(sizeof(*s->qf_props)*qc);
>>
>
> av_calloc()
>
Fixed (for all 3).
>
> Also, wouldn't it be better to allocate a single array of
> { qf_props; query_props; video_props; }
>
No, the way they're read requires the array to be contiguous.
>> diff --git a/libavutil/vulkan.h b/libavutil/vulkan.h
>> index 4bd1c9fc00..4c38dbc2e6 100644
>> --- a/libavutil/vulkan.h
>> +++ b/libavutil/vulkan.h
>> @@ -216,6 +216,9 @@ typedef struct FFVulkanContext {
>> VkPhysicalDeviceProperties2 props;
>> VkPhysicalDeviceDriverProperties driver_props;
>> VkPhysicalDeviceMemoryProperties mprops;
>> + VkQueueFamilyQueryResultStatusPropertiesKHR *query_props;
>> + VkQueueFamilyVideoPropertiesKHR *video_props;
>> + VkQueueFamilyProperties2 *qf_props;
>>
>
> How does the user of these know how many elements are in each array?
>
They don't have to, we read the total number of queues available
for the device, so all indices are always available.
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