[FFmpeg-devel] [PATCH 55/97] Vulkan patchset part 2 - hwcontext rewrite and filtering

Lynne dev at lynne.ee
Thu May 11 21:13:29 EEST 2023


May 11, 2023, 18:30 by anton at khirnov.net:

> Quoting Lynne (2023-04-24 17:56:38)
>
>> From 786a7d08bc90a88f77057fc31d0943dcb91e4558 Mon Sep 17 00:00:00 2001
>> From: Lynne <dev at lynne.ee>
>> Date: Thu, 22 Dec 2022 17:37:51 +0100
>> Subject: [PATCH 53/97] vulkan: add support for retrieving queue, query and
>>  video properties
>>
>> ---
>>  libavutil/vulkan.c           | 87 ++++++++++++++++++++++++++++++------
>>  libavutil/vulkan.h           | 14 ++++--
>>  libavutil/vulkan_functions.h |  1 +
>>  3 files changed, 85 insertions(+), 17 deletions(-)
>>
>> diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
>> index de0c300c0e..d045ff83c1 100644
>> --- a/libavutil/vulkan.c
>> +++ b/libavutil/vulkan.c
>> @@ -108,8 +108,9 @@ const char *ff_vk_ret2str(VkResult res)
>>  #undef CASE
>>  }
>>  
>> -void ff_vk_load_props(FFVulkanContext *s)
>> +int ff_vk_load_props(FFVulkanContext *s)
>>  {
>> +    uint32_t qc = 0;
>>  FFVulkanFunctions *vk = &s->vkfn;
>>  
>>  s->driver_props = (VkPhysicalDeviceDriverProperties) {
>> @@ -120,8 +121,48 @@ void ff_vk_load_props(FFVulkanContext *s)
>>  .pNext = &s->driver_props,
>>  };
>>  
>> +
>>  vk->GetPhysicalDeviceProperties2(s->hwctx->phys_dev, &s->props);
>>  vk->GetPhysicalDeviceMemoryProperties(s->hwctx->phys_dev, &s->mprops);
>> +    vk->GetPhysicalDeviceQueueFamilyProperties2(s->hwctx->phys_dev, &qc, s->qf_props);
>> +
>> +    if (s->qf_props)
>> +        return 0;
>> +
>> +    s->qf_props = av_mallocz(sizeof(*s->qf_props)*qc);
>>
>
> av_calloc()
>

Fixed (for all 3).


>
> Also, wouldn't it be better to allocate a single array of
> { qf_props; query_props; video_props; }
>

No, the way they're read requires the array to be contiguous.


>> diff --git a/libavutil/vulkan.h b/libavutil/vulkan.h
>> index 4bd1c9fc00..4c38dbc2e6 100644
>> --- a/libavutil/vulkan.h
>> +++ b/libavutil/vulkan.h
>> @@ -216,6 +216,9 @@ typedef struct FFVulkanContext {
>>  VkPhysicalDeviceProperties2 props;
>>  VkPhysicalDeviceDriverProperties driver_props;
>>  VkPhysicalDeviceMemoryProperties mprops;
>> +    VkQueueFamilyQueryResultStatusPropertiesKHR *query_props;
>> +    VkQueueFamilyVideoPropertiesKHR *video_props;
>> +    VkQueueFamilyProperties2 *qf_props;
>>
>
> How does the user of these know how many elements are in each array?
>

They don't have to, we read the total number of queues available
for the device, so all indices are always available.


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