[FFmpeg-devel] [PATCH] Add tools/merge-all-source-plugins
softworkz .
softworkz at hotmail.com
Fri May 16 00:54:10 EEST 2025
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of Michael
> Niedermayer
> Sent: Donnerstag, 15. Mai 2025 17:27
> To: FFmpeg development discussions and patches <ffmpeg-devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH] Add tools/merge-all-source-plugins
>
> Hi Zhao Zhili
>
> On Thu, May 15, 2025 at 06:58:54PM +0800, Zhao Zhili wrote:
> >
> >
> > > On May 14, 2025, at 18:55, Michael Niedermayer <michael at niedermayer.cc>
> wrote:
> > >
> > > Simple script to merge all source plugins.
> >
> > I think this is confusing. The operation of merging multiple branches can
> hardly be considered
> > a plugin.
>
> Each branch (well, there is just one ATM)
>
> represents and contains exactly one plugin or you could also call it feature.
> merging that branch integrates that feature / plugin.
>
> Its a very simple system, it achives many of the goals people have
> 1. simple
> 2. easy to maintain
> 3. it does not allow binary blobs without source
> 4. it allows people to develop code under their own rules
>
> Let me elaborate on 4.
> We are not a closed source company, people have the right to work on what
> they want to work on. I think 99% of us agree here
>
> Fact is, this does not work in ffmpeg-devel currently, several people have
> had their work rejected for non technical and non legal reasons.
> We could remove the most aggressive people, that would reduce this issue
> or we could support plugins (source plugins or classical plugins the
> details
> dont matter as long as developers can develop their code on their own
> terms
> and users can use them without censorship by someone)
> We also could change the development model to be like linux where this
> problem
> does not exist like this.
>
> So really, the way i think you should view plugins (and it could be a
> totally
> different implementation of teh concept of a plugin than this here)
> Is as a way to keep everyone in one team.
> If we cant give people a way to develop code externally and still have
> it accessible to users then we have to make it possible to develop
> it inside ffmpeg. Or we will loose many new developers who all want to
> develop something new and just cannot in this environment.
>
> That will lead to more conflicts and then the chance of people being
> kicked
> out or leaving will also go up. And if 2 people disagree, the one who
> wants
> to work should stay, and the one who wants to have a say in the work
> of the other should leave.
Couldn't agree more!
> Its the obvious way. A person working
> vs a person objecting to work. Which way will a project move forward ...
>
> I want to work, I want everyone else to be able to work, I want everyones
> work to be available to the end user.
+1
Thanks,
softworkz
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