[MPlayer-dev-eng] float vs. double
    Sidik Isani 
    lksi at cfht.hawaii.edu
       
    Sun Sep 22 08:53:25 CEST 2002
    
    
  
Hi -
  It seems like rounding errors in some of the time sync calculations
  accumulate after a while.  They might be less if "double" was used.
  And aren't most of our processors as fast at dealing with a double?
  I guess it doesn't matter since pts_correction eventually picks up
  the slack, but it uses float too, so it might get less and less
  precise toward the end of a long movie.  Just curious if there's a
  reason a float is better?
Be seeing you,
- Sidik
    
    
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