[MPlayer-dev-eng] float vs. double
Sidik Isani
lksi at cfht.hawaii.edu
Sun Sep 22 16:43:47 CEST 2002
On Sun, Sep 22, 2002 at 01:32:31PM +0200, Arpi wrote:
> Hi,
>
> > It seems like rounding errors in some of the time sync calculations
> > accumulate after a while. They might be less if "double" was used.
> > And aren't most of our processors as fast at dealing with a double?
> > I guess it doesn't matter since pts_correction eventually picks up
> > the slack, but it uses float too, so it might get less and less
> > precise toward the end of a long movie. Just curious if there's a
> > reason a float is better?
>
> i didn't notice such behaviour...
But I think it is happening: Maybe it is why the sh_audio->timer
even needs to be corrected by the "pts_correction" code in the
first place. I have not tried changing all the timestamp variables
to double's to see if it changes anything. I was only wondering.
It works fine for me too.
Thanks,
- Sidik
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