[MPlayer-dev-eng] vo_gl2 & Mac OS X
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Wed Jul 7 19:31:30 CEST 2004
Hi,
>> Did the Darwin patch that introduced it actually make vo_gl2 work
>> better on Darwin? Up to now I got no feedback concerning this, the
>> person who suggested a similar change didn't respond anymore...
>
> I tried it out, with the above compile error fixed on my own. I get the
> same results as with X11 vo_gl2: It can't find a supported texture size.
> This is on a 1.25GHz eMac w/ an 32MB ATI card - the relevant verbose
> output is pasted below. I used to have a 400MHz iMac with an 8MB ATI
> 128VR, and it didn't work either. I don't have Linux installed right
> now, so I can't compare.
Maybe the glxinfo output could show a hint why it doesn't work.
> VO: [gl2] 320x240 => 320x240 BGR 24-bit
Are you sure this is a MPlayer version compiled from current CVS? The
newest version should support only RGB32 on Darwin... (make sure you did
make in the libvo subdir or even better: make distclean + configure...)
> VO: Description: X11 (OpenGL) - multiple textures version
> VO: Author: Arpad Gereoffy & Sven Goethel
> [gl2] OpenGL Driver Information:
> vendor: ATI Technologies Inc.,
> renderer ATI Radeon 9200 OpenGL Engine,
> version 1.3 ATI-1.3.18
> [gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)
> [gl2] Needed texture [256x512] too big, trying [256x256] !
> [gl2] Needed texture [256x256] too big, trying [128x256] !
> [gl2] Needed texture [128x256] too big, trying [128x128] !
> [gl2] Needed texture [128x128] too big, trying [64x128] !
> [gl2] Needed texture [64x128] too big, trying [64x64] !
> [gl2] Needed texture [64x64] too big, trying [32x64] !
> [gl2] Give up .. usable texture size not avaiable, or texture config
> error !
This means that your OpenGL implementation doesn't support the
texture/color format that vo_gl2 tries to use.
> FATAL: Cannot initialize video driver.
Greetings,
Reimar Döffinger
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