[MPlayer-dev-eng] [PATCH] some small updates
Diego Biurrun
diego at biurrun.de
Sun Apr 3 18:42:13 CEST 2005
On Sun, Apr 03, 2005 at 11:28:15AM -0500, Joey Parrish wrote:
> On Sun, Apr 03, 2005 at 03:23:39PM +0200, Diego Biurrun wrote:
> > On Sat, Mar 19, 2005 at 04:45:51AM +0000, adland wrote:
> > > I am enclosing a set of small possible updates in this PATCH
> > > please review
> > > libao2/ao_esd.c - replace printf with mp_msg
> > >
> > > --- main/libao2/ao_esd.c 2005-01-13 09:32:31.000000000 -0500
> > > +++ updated/libao2/ao_esd.c 2005-03-18 21:13:21.000000000 -0500
> > > @@ -41,7 +41,7 @@
> > > #undef ESD_DEBUG
> > >
> > > #if ESD_DEBUG
> > > -#define dprintf(...) printf(__VA_ARGS__)
> > > +#define dprintf(...) mp_msg(MSGT_AO, MSGL_DBG2,__VA_ARGS__)
> >
> > What is the advantage of this change? Debug output does not get
> > translated anyway, so why use mp_msg?
>
> So that stdout is not flooded. We can easily modify mp_msg to keep
> console clean and push text output elsewhere. Printf should not be used
> outside of mp_msg, IMO.
dprintf is in #if ESD_DEBUG anyway, so I guess it is pointless to change
it to mp_msg... Maybe it would be better to just use mp_msg with
MSGL_DBG2 or so...
Diego
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