[MPlayer-dev-eng] [PATCH] A new ASS renderer

Reimar Döffinger Reimar.Doeffinger at gmx.de
Wed Sep 26 08:38:29 CEST 2012


Vladimir Mosgalin <mosgalin at VM10124.spb.edu> wrote:

>A silly question: is it possible/desirable to further increase numbers
>increased by glhack patch? Like, use 4096x4096 textures and increase
>small
>texture size.

Optimizing is quite useless without any way to get accurate performance numbers.
In particular, why does blur use over 6% CPU for gl rendering but under 1% for vf _ass? I think your libass is broken and fails to do any glyph caching with gl, possibly related to the margin stuff that only gl offers by default.



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