[MPlayer-dev-eng] [PATCH] A new ASS renderer
Vladimir Mosgalin
mosgalin at VM10124.spb.edu
Wed Sep 26 10:37:04 CEST 2012
Hi Reimar Döffinger!
On 2012.09.26 at 08:38:29 +0200, Reimar Döffinger wrote next:
> >A silly question: is it possible/desirable to further increase numbers
> >increased by glhack patch? Like, use 4096x4096 textures and increase
> >small
> >texture size.
>
> Optimizing is quite useless without any way to get accurate performance numbers.
> In particular, why does blur use over 6% CPU for gl rendering but under 1% for vf _ass? I think your libass is broken and fails to do any glyph caching with gl, possibly related to the margin stuff that only gl offers by default.
It does that only for fullscreen gl, not for window mode. Also it
doesn't do this for fullscreen if I use "expand=1920:1200" filter.
It's normal libass 0.10.0, don't know what can be wrong with it..
Anyhow you don't need to debug libass blur issues - there is example
where there is no karaoke, but fullscreen rendering still becomes very
flow, that is, gl-window-nokaraoke and gl-fullscreen-nokaraoke.
--
Vladimir
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