[MPlayer-users] Bicubic scaling in vo_gl - does it ever work?

Reimar Doeffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Tue Jun 13 10:57:00 CEST 2006


Hi,
On Tue, Jun 13, 2006 at 12:21:20PM +0400, Vladimir Mosgalin wrote:
> > > It's Radeon X1900XT. And don't you dare to call it slow!
> 
> (just noticed I forgot to add a smiley here. Hope you guessed about it) 

Don't worry, with emails I always interpret thing in a flame-preventing
way. Or at least try to :-)


> Can this be of any help? The problem described looks similar to this
> one.
> http://www.gamedev.net/community/forums/topic.asp?topic_id=293766

Didn't read, but not necessary, since I found the problem.
What causes this massive slowdown is using textures with border pixels.
Don't know why, probably ATI doesn't support them properly?
I guess I'l change it then for the bicubic thing, despite the possible
quality loss.
I won't change it for the 3D lookup though, so unless someone can tell
me a workaround or ATI fixes this, yuv=6 won't be useable for ATI users

> About other question - no, I don't know of anything like nvShaderPerf.
> That thread mentions some RenderMonkey, but I don't know anything about
> it.

Yes, I tried it, but it does not support ARB_fragment_program, only GLSL
and the DirectX stuff...
And it wouldn't have helped with this problem anyway.

Greetings,
Reimar D?ffinger



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