[MPlayer-users] Where did Nvidia hide my texture units?
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Thu Nov 6 19:52:51 CET 2008
On Thu, Nov 06, 2008 at 07:02:53PM +0100, Reimar Döffinger wrote:
> On Thu, Nov 06, 2008 at 05:22:49PM +0100, János Szabó wrote:
> > Wikipedia tells me that I should have 48 texture units (dream) on my Geforce
> > 8800GTS, unfortunately I am not able to use more than 4.
>
> Actually, it does work just fine, so you can ignore the warning.
> For some reason the function always returns 4 for NVidia, no idea why...
> One of the very few cases where ATI actually works right...
> Actually, the idea behind it is explained here:
> http://developer.nvidia.com/object/General_FAQ.html#t6
> No idea if/when I will find the motivation to implement that...
Actually. The way the code was organized I could just replace one
GL_MAX_TEXTURE_UNITS by GL_MAX_TEXTURE_IMAGE_UNITS so it should probably
work right now.
Might behave a bit weird on old hardware, but there that code will not
work anyway.
Greetings,
Reimar Döffinger
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